Simply you are not supposed to reverse engineer a product or 'steal' any kind of content created by a vendor it is their own intellectual property. Lethal way breaks all Legal agreements with software/game vendor and distributor. Total conversion: For example Duke Nukem 3D 'Forever' in Serious Sam 3.Creating an impressive video: Known as "3D Edit" for example CS:GO 3D-Edit like NikkyHD, Fuze or maro2k8!.3D printing: For example just follow this instructions!.Optimizing speed-runs: Some tools can get/show trigger which are represented by boxes.To learn programming: Use assets for rendering models, textures because no one wants to look whole life on textured CUBE.Check this study of GTA 5 Rendering engine made by Adrian Courrèges. Study how Game engine functions: Mostly for a viewing rendering optimizations.Study how GFX is made: 3D geometry topology, UV-Maps, level design, etc.Personal usage: Just play with it around for a fun.There is many ways and reasons how or why you want to use obtained data: Photogrammery method + Example of usage.I would like to divide them into two main groups: There are already a few methods of how to grab or export models with textures from any game or application. Links as the article progress for a better understanding. For further reading, I will provide additional, explanatory The main goal of the article is to summarize methods and techniques what you can use to extract 3D ModelsĪnd Textures from a game or 3D Application.
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